

The second is that by slowing it down, the advantages it may have in a one-to-one firefight is negligible. The first is that it stops people from chaining the boost as well as slowing the game down. This allows the player to know when their jet pack has recharged, depleted or how much they have left in their tank. Treyarch has implemented a standard cool time for the boost as indicated by the bar on the players HUD. Gone are the days of Advanced Warfare‘s erratic and fast horizontal movements but instead replaced with a more fluid and less-exploitable movement system.

While the movement system isn’t exactly new with it being in Titanfall and Advanced Warfare, Treyarch has refined it to fit their maps and models… For the most part.

In their quest to do this, Treyarch decided to ditch the dynamism and destructive environments of Ghosts and Advanced Warfare but instead focused on refining the latter’s movement system. Unlike Infinity Ward’s disastrous Ghosts and Sledgehammer Games’ Advanced Warfare, many hoped that Treyarch would – like its previous iterations of the game – instill something a little bit different to the Call of Duty formula, however slight. Treyarch has resumed it’s tri-yearly position as the developer for the latest game in the Call of Duty franchise: Black Ops 3.
